Monday, August 31, 2015

Gaming Round-Up: August 31, 2015

Super Mario Bros. 3 by Dustin Lincoln



News: Unearthed E.T. Atari Games Sell for $108,000 at Auction

News: Study shows 79 percent of teenagers play video games

Aoife Wilson does her best to explain the Metal Gear story so far in preparation for  the soon to be released Phantom Pain.

Christina Xu of Offworld offers 5 pieces of Chinese game lingo.

At Eurogamer, Johnny Chiodini has started an irregular video series discussing aspects of mental health through the lens of videogames

Failbetter Games' Alexis Kennedy wonders what videogames might be like if D&D hadn’t gained popularity.

At the Guardian, Quintin “Quinns” Smith writes about what videogames can learn from board games:
"1. Fragile alliances are the best alliances"

The iBookGuy recently examines the hardware limitations of color on the Commodore 64 and how game developers creatively worked around the constraints.

Ian Danskin asks how a game as old as Super Mash Bros. Melee has such a vibrant fandom and competitive scene.  Maybe it was just an incredibly fun game.

Michael Hancock of Literally Games compares the lore of Obsidian’s Pillars of Eternity with the philosophy of Schopenhauer.  It's dense and spoiler-laden.

The New Yorker's Simon Parkin writes about Cities: Skylines and the enduring appeal of the city builder, but I still don't think I'll ever get over the fact that the New Yorker publishes video game articles.  It's just too surreal.

Nintendo Would Be Wise To Stay Away From Movies, argues  Paul Tassi.

Over at Gamasutra, Alex Wawro writes about the ways in which working on “gross, violent games” can affect developers.


PC Gamer Sam Roberts writes about why he loves being a dick in Rocket League


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